OUR FUTURE exhibition artist | BOBBY KIM LING CHEN
In the artworks submitted, Bobby favors derivative arts over painting, using similar image processing and presentation software such as Adobe, PowerPoint, and beyond. Bobby’s normal elements in artworks were also met: (1) Light (e.g., shining/contrast); (2) Space (e.g., depth, 3D); (3) Time (e.g., still in “Reunion”, and motion in artwork “Travel”).
Bobby is an “end-to-end” digital artist (who does all the works himself) with specialised skills in image/video processing, digital generative and derivatives arts, etc., using diversified methods, multiple software, and techniques to derive his creatives.
In terms of style and themes, Bobby likes colourful stuff. Although some of his works may carry similar themes, he believes “while imagination has no border, art has no limit”, and that includes injecting of digital science into the presentation process of the creatives.
Bobby believes that most artworks existed due to the intention of the artist to “communicate” his/her feelings to others. In recent years, the rapid advancements in digital science may have added more venues and techniques for an artist to “communicate” his/her feeling, which may otherwise be lacking in traditional arts. These more advanced techniques could include using AR, multimedia (e.g. Audio-visual), website, 3D modelling, metaverse, etc., This application of digital science on traditional arts created a hybrid known as “Digital Arts”, which is understood by many as “artistic work or practice that uses digital technology as part of the creative or presentation process”. However, in Bobby’s opinion, whereas digital technology is mostly used on the creative process, it is currently underutilised in its use on the presentation.
Bobby further believes the introduction digital science into arts would eventually bring about a paradigm switch as to how arts would be appreciate in the future, particularly in its physical form and related presentation. For one and for example, expression may no longer need to be confined to the creative itself as additional elements of surprise, participation, interaction, engagement, etc., may now be “extended” outside the realm of the original creative with the help of technology onto other “digital devices” such as mobile phones, VR glasses, etc.