ABSTRACT ART WITH NEW MEDIA exhibition artist | PATRICK STEFANIAK

Independent & Image Art Space
2 min readSep 29, 2022

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A few ways of being a cube, video, 13:58, 2021

This work takes the rigid cube and grid and folds them into other possible shapes. It engages with cloth simulation, a tool used in 3D graphics and videogames to render realistic cloth movement, to deform the cube, which Sol Lewit was notably interested in for its seemingly being the simplest 3 dimensional shape.

A few ways of being a cube, 3D Printing, PLA and Acrylic, 121 x 121 x 10cm, 2021
Unity Primitive: Cube, Hand Crocheted Acrylic Yarn, 1x1x1 meter , 2019–2020

In the framework of geometry we think about most commonly, these cubes are distorted and stretched into many unusual forms. But, from the perspective of topological geometry they remain cubes. This is because they are not torn, creased, and don’t have holes added. And despite their abstraction, and their affinity towards minimal and conceptual art histories, they constantly turn into bodily figures.

CUBEISM 2: Baroque Edition, Videogame, 2021

Patrick Stefaniak is an L.A. based artist who recently completed an MFA in Digital Art + New Media at UC Santa Cruz, earned a BFA in Digital Art from Indiana University in 2015, and has worked in New York as a Creative Technologist. He works in crochet, 3D videogames, painting, animation, and performance to think about labor, rendering, craft, perception, and queerness.

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Independent & Image Art Space
Independent & Image Art Space

Written by Independent & Image Art Space

Founded in 2008, we participate in the practices of Chinese contemporary art development, with an open attitude and unique art vision. www.independentimage.org

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